whose parts can be performing an input process and an output
process at the same time. (3) Pertaining to either input or
output, or both.
instruction. In a programming language, a meaningful expression
that specifies one operation and identifies its operands, if any.
instruction set. The set of instructions of a computer, of a
programming language, or of the programming languages in a
programming system.
intensity. In computer graphics, the amount of light emitted at a
display point
interface. A device that alters or converts actual electrical signals
between distinct devices, programs, or systems.
interleave. To arrange parts of one sequence of things or events
so that they alternate with parts of one or more other sequences
of the same nature and so that each sequence retains its identity.
interrupt. ( 1) A suspension of a process, such as the execution
of a computer program, caused by an event external to that
process, and performed in such a way that the process can be
resumed. (2) In a data transmission, to take an action at a
receiving station that causes the transmitting station to terminate
a transmission. (3) Synonymous with interruption.
1/ O. Input/output.
I/O area. Synonym for buffer.
irrecoverable error. An error that makes recovery impossible
without the use of recovery techniques external to the computer
program or run.
joystick. In computer graphics, a lever that can pivot in all
directions and that is used as a locator device.
k.
Prefix kilo; 1000.
K.
When referring to storage capacity, 1024. (1024
=
2 to the
10th power.)
Glossary-I8